Making a game.. because games!
Game Jams are like improv contests: You don’t know the theme until they start, and you have limited time to make something. It’s a competition with lightweight stakes and lightweight prizes - but you ultimately win by trying.
This was a fun project with two goals:
- Learn how to make a game.
- Finish and publish the game.
Nobody on the team had ever touched game development before.
Unbelievably, we did it - here’s the game link:
https://itch.io/jam/pirate/rate/3757169
The Theme: “Only One”
That’s it - that’s the only guidance you get. From there, music, art, game engine, story, dialogue, movement - everything about a game is completely up to you.
Our interpretation: In a job interview, you get only one shot
The tools we used:
- Whiteboarding: Lucid Spark
- Project Planning: Google Sheets
- Design documentation: Google Docs
- Game Engine: Godot and gdscript (a lot like OOP in python)
- Music Assets: Itch.io C0 License (free to use) + a
- Art Assets: Itch.io pixel art for the office and characters, Piskel app for portraits and the end game