Game Jams are like improv contests: You don’t know the theme until they start, and you have limited time to make something. It’s a competition with lightweight stakes and lightweight prizes - but you ultimately win by trying.

This was a fun project with two goals:

  1. Learn how to make a game.
  2. Finish and publish the game.

Nobody on the team had ever touched game development before.
Unbelievably, we did it - here’s the game link: https://itch.io/jam/pirate/rate/3757169

The Theme: “Only One”

That’s it - that’s the only guidance you get. From there, music, art, game engine, story, dialogue, movement - everything about a game is completely up to you.

Our interpretation: In a job interview, you get only one shot

The tools we used:

  • Whiteboarding: Lucid Spark
  • Project Planning: Google Sheets
  • Design documentation: Google Docs
  • Game Engine: Godot and gdscript (a lot like OOP in python)
  • Music Assets: Itch.io C0 License (free to use) + a
  • Art Assets: Itch.io pixel art for the office and characters, Piskel app for portraits and the end game